using UnityEditor;
using UnityEngine;
public class 升序排列 : BaseHierarchySort
{
public override GUIContent content
{
get { return new GUIContent("升序"); }
}
public override int Compare(GameObject lhs, GameObject rhs)
{
if (lhs == rhs) return 0;
if (lhs == null) return -1;
if (rhs == null) return 1;
return EditorUtility.NaturalCompare(lhs.name, rhs.name);
}
}
public class 降序排列 : BaseHierarchySort
{
public override GUIContent content
{
get { return new GUIContent("降序"); }
}
public override int Compare(GameObject lhs, GameObject rhs)
{
if (lhs == rhs) return 0;
if (lhs == null) return 1;
if (rhs == null) return -1;
return -EditorUtility.NaturalCompare(lhs.name, rhs.name);
}
}
