using UnityEditor; using UnityEngine; public class 升序排列 : BaseHierarchySort { public override GUIContent content { get { return new GUIContent("升序"); } } public override int Compare(GameObject lhs, GameObject rhs) { if (lhs == rhs) return 0; if (lhs == null) return -1; if (rhs == null) return 1; return EditorUtility.NaturalCompare(lhs.name, rhs.name); } } public class 降序排列 : BaseHierarchySort { public override GUIContent content { get { return new GUIContent("降序"); } } public override int Compare(GameObject lhs, GameObject rhs) { if (lhs == rhs) return 0; if (lhs == null) return 1; if (rhs == null) return -1; return -EditorUtility.NaturalCompare(lhs.name, rhs.name); } }